Hi
How would you optimize a mesh, reducing the poly count, before exporting?
I am using the OBJ-Selected option.
The resulting garment mesh is too complex to work with Chaos cloth in Unreal.
How would you optimize a mesh, reducing the poly count, before exporting?
I am using the OBJ-Selected option.
The resulting garment mesh is too complex to work with Chaos cloth in Unreal.
Thanks!
Hi Bachalo
You can do retopology to the mesh with the retopology tools.
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