cbd7d5f7455b34ba7807

  • 0 名用户

    正在关注

  • 0 名用户

    关注者数

  • 160

    订阅数

  • 活动总数 417
  • 最后的活动
  • 成员加入日期

评论

cbd7d5f7455b34ba7807 最近的活动
  • You can use the folded shirt in the garment modulator to mix and match your custom patterns into a folded presentation. See how they lay out the co...

  • You can customise (redraft) a copy and renamed existing element, or generate your own patterns within the block and Modulator workspace. However yo...

  • The only way to do it efficiently is to break down the shirt model into this type of sliced and diced layout you can arrange using arrangement poin...

  • Try viewing in the thicker texture mode as well so you can be sure you have all surface thicknesses rendering as you work.

  • In maya or unreal you get the option to set the avatar + rigs swizzle (x,y,z) orientation on export but you also need to ensure in your prior softw...

  • I had a similar problem some time back on my workstation after my IT guy updated my graphics cards and OS system. Basically you need to recheck the...

  • :-)

  • This is a swizzle (x,y,z)  mapping orientation issue of the object mesh and UV vertices ID points relative to the MDD mesh cache. You have to check...

  • Yes there is , just reassign your x,y,z, axis orientation for that incoming object model but don't change the vertex ID number, just their mapping ...

  • I don't have time to do a step by step in an old version of software but see your node editor to reveal the vertex ID of the model(s) just compare ...