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Tearing of the fabric

  • Jun.kwon COMMUNITY MANAGER 评论操作 固定链接

    Hi Christina,

    Unfortunately, we don't have the option to deactivate part of the avatar at the moment.

    You can try decreasing the skin offset by selecting the avatar, then go to Property Editor.  Under Surface decrease skin Offset number.  You can also try increasing scene time warp before recording the simulation to reduce the speed of Animation frames.  Remember to set the scene time warp back to 1 before exporting.

    If it's a custom animation brought into Marvelous Designer, you can create a proxy geometry for the hand.  Since individual figures are not important in this simulation, you can create a proxy geometry of the outline of the hand and constraint it to the hand joint.  You can also use blend shape to carve away some skin on the waist area to make more space for the garment.

    In addition, in Marvelous Designer we do allow user to export the Animated Avatar.  You can export the avatar with animation as Alembic cache by checking "Include Avatar Shape", and tweak it using your 3D software.

     

    Best regards,
    Marvelous Designer Support Team

  • c648345c0cee74ac79e3 评论操作 固定链接

    Im having the same issue

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