I have a thick coat and when I export, the UVs for the curved edges are bunched up on top of each other. This requires us to have to relax in Maya and it's a bit of a pain to do that. Is there a way to relax those or generate those rounded UVs on export or with a command so I can lay them out? 

In Marvelous, the UVs on the rounded edges do not look bunched up.

Seven months and still nothing from anyone on this.
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