Hi,
I have created a Belt Buckle as a 3D mesh in Blender and imported it as Trim with Collision switched on. I have successfully threaded a belt through it. I am now trying to fit it to my ancient warrior character so that the clothes fold correctly under it. I can't move the buckle with simulation on and if a move it insentiently the belt band doesn't follow. I can't believe there is no way to do this so believe I've missed something. Any help really really appreciated as I am running out of time for my project. Many thanks.

Just for reference, the actual belt can't be threaded through the glued buckle because collision can't be enabled when a Trim object is glued! This appears to be a bug. So all the happens is the actual belt just falls through the buckle mesh.
I have encountered this issue with all the fittings and for example trying to make a harness for a horse. It is very frustrating and I am looking potentially at using Houdini Vellum just to solve this problem.
Many thanks for your suggestion though.
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