Hi everyone.
This is more a heads up than a question. Yet there might be a question in there somewhere.
For the longest time I had the issue of projects becoming less performant over time.
I just found out why and would like to share.
Its fairly simple, and many might already know. I didnt, and thats kind of the problem..
Every time I checked the box for smooth avatar and saved the scene, the smoothing level gets saved as well.
So when I reload the scene, the avatar is already smoothed.
The issue lies within the check box, as it does not represent the actual smoothing state anymore.
While the avatar is already smoothed upon re-loading the scene, the checkbox is unchecked, so i assumed the avatar wasnt smoothed.
I feel kinda stupid that I never thought about this before, yet here I am.
This might be covered in the manual, but who reads a manual really..
To make this post a worthy contender for the Help Center, i'd like to ask if this could get adressed, as there might be others out there wondering why performance becomes slower over time, yet everyone always talks about hardware, cpu and simmulation settings.
Maybe a small hint next to the checkbox would help, or better yet, save the state of the checkbox with the scene so it becomes less confusing.
If this however didnt happen to anyone but me, i apologize for my ignorance.
Hi Philipp,
We apologize for the inconvenience. This is a bug and I have created a bug report on this issue. We will address this in the future patch updates.
However, the smooth avatar function will subdivide the avatar. It is set to uncheck by default. You would only use it if your character mesh is not dense enough for simulation. For example, if your character is low poly and the garment intersect with the avatar because of it, you would need to subdivide the mesh. If it works well enough you wouldn't need to smooth your avatar when it is first imported.
Best regards,
Marvelous Designer Support Team
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