When exporting the same garment, once draped and welded (single object) and once flat and unwelded, I end up with a few polygons of difference, and a few triangles missing at really odd places (I'm exporting as triangles). That's a real issue as I need to morph the draped garment into the flat garment. Is there a way to control the quality of the export as obj (selected) export to get the same amount of polys regardless of the welded/unwelded situation? Thank you.
HI @...,
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