Hi,
Using MD for a project for the first time and I am having some issues, or mainly one now due to my solution to the other problems.
I am animating a full outfit which works fine for the most part. The issue arises due to a hooded cape. For this scene in particular the hoodie needs to be on, and its a loose (jedi-type) hoodie with lot of space and room for air which i guess causes the issue. When simulating the animation everything works out fine except for the fact that the hoodie flickers a ridicolous amount. I've tried everything i could find online, and the only thing that really fixes it is upping the scene time warp. However due to this scene having wind this makes all the other stuff look very unrealistic. So my solution is just to run two different sims (upping the scene time warp and disable the wind for the hoodie) and combine them, but that was way trickier than i thought it would be.
So finally to my question. I want to do two seperate simulations, one where the the main parts of the outfit looks good, and one only for the hoodie. The problem is i cant find a way to export and combine this in Blender. I've tried Alembic, but im not able to alter the mesh (deleting parts) as its prob part of the alembic cache or some and the mesh just reloads when i switch to a different frame. And only exporting selected parts of the garment is not possible with the alembic export. With FBX i dont get any animation at all. And from googling blender doesn't support obj sequences. Does anyone know how to go about this?
Hi Ganjadalf
For the hoodie to stay in place, you can use tack to an avatar to keep in place. Also, creating a pattern (Chin Strap) that goes around the head and keeps the hood on the top of the head could be a solution, later you can make this pattern invisible or just delete it from the final scene.
Exporting in FBX should keep the animation record. Please try again and check the timeslider of the 3rd party software to see if there is any animation record.
If you want to export them separately, you can open the project, simulate all, and when you got everything ready to export, save the project, delete the parts you don't want, and export it as FBX or Alembic. Then, reopen the file, and do this same process but this time exporting the one you deleted before. This way you will have 2 separate files for the different parts.
Hi, thank you for the reply.
ill try the suggested solutions. For the tacking i already tried that, but it made the jittering/flickering worse. Guess it causes conflict with the already set constraints and the air dampening or some.
I'll look into the fbx export again to see if i can fix that, for the ones i tried before there was no anim record when going through the timeslider in blender.
I tried deleting parts of the animated garment, but that seemed to delete the whole animation record. How do i delete a piece of the clothing and keep the animation of the rest? This was the solution i was going for, but was struggling to get 2 seperate files.
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