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Topstitch not exporting to C4D

  • closonia 댓글 작업 고유 링크

    @...

    Hello Wilson,

    Thank you for contacting us.

    As you mentioned, the top stitch won't be exported if you tick the Unified UV Coordinates (PNG) option.
    In the current version, if you tick it on the export window, the mesh for obj stitch, print overlay (Graphic), and Button Hole are not saved and exported.
    As the next best option, ticking "Diffuse Map" under the Unified UV Coordinates (PNG), the stitch can be baked as a texture.

    I hope this information helps you.

    If you need further assistance, please let us know :)

  • Support Agent COMMUNITY MANAGER 댓글 작업 고유 링크

    Hello Arien,

    Thanks for leaving the inquiry to Marvelous Designer Team.

    We will look into this as I replied in other ticket.

    Thank you. 

  • Tylercwilson 댓글 작업 고유 링크

    Have we not solved this yet? It still seems broken in 6.0.537.32823.

  • ariendb 댓글 작업 고유 링크

    Hi Sonia

    Thanks for the info.
    Just to clarify on the option of baking the topstitch as texture - when exporting as obj make sure you uncheck the option "Select all graphics and trims". Which seems unintuitive because you want to export the trims of course. But it seems that this option is for 3D trims.
    Took me ages to figure this out, an in-depth MD tutorial going into specifics, or more intuitive export settings would be much appreciated.
    Thanks
    Arien

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