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Import Garment As OBJ Fails When Tracing Pattern From UVs

  • Rao Pali コメントアクション パーマリンク

    Please find my import settings attached.

  • cbd7d5f7455b34ba7807 コメントアクション パーマリンク

    What app did you export it from ? The edge for each mapped element on the UV needs to be well defined, that means you need to ensure you don't have any additional conditions - I generally clean my mesh before exporting to make sure 'manifoldness' is sorted. Usually an issue with Maya.

     

  • Rao Pali コメントアクション パーマリンク

    I exported from Modo, and did a Mesh Clean Up before export.

     

    When importing from MD into Modo also, the UV's are HUGE. I always have to do a re-pack to get them into 0-1 UV space within Modo. 

     

    Not sure what the issue ism but MD does not like it, and actually crashes - both MD8 and MD9.5

  • cbd7d5f7455b34ba7807 コメントアクション パーマリンク

    Did you define the 3D models mesh island seam lines before you exported as single welded item? Make sure your Modo scale is set right for importing to MD, and that when you do import you choose either automatic or the right unit scale.

  • Angus Hume コメントアクション パーマリンク

    I just got this exact same problem on a very simple mesh. And likewise I had run mesh cleanup already. Turned out there was still a vertex needed joining that I picked up with manual vertex merge of 2mm. 

  • cbd7d5f7455b34ba7807 コメントアクション パーマリンク

    Yes the incoming file MUST be clean as a whistle and so that means users need to check (and double check) their mesh and UV islands.

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