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Imported OBJ from Maya, but same texture has complete different layout. Why?

  • rosemaryr コメントアクション パーマリンク

    Edit Texture tool:

  • Ilan Hamra コメントアクション パーマリンク

    Thanks, I could adjust the position.

    But is there no way, just to maintain the exact layout at import?

    All applications I know are able to maintain the UV-layout. Especially when working with existing scenes, which have tweaked details.

    Maybe there is a special settings at import?

  • cbd7d5f7455b34ba7807 コメントアクション パーマリンク

    Nope, you generally need to manually place it.

     

    The only other alternative is to go back into the UV editor in MD and ensure your UV layout is exact to you models UV layout and scale in the UDIM grid. And then it will load in position when you assign it to the fabric shader that uses that fabric (that's a tip that works from MD8 on upwards). There is a 15mm gap you also need to account for. So it is perhaps faster to eyeball it in the main drafting window and simply do it manually unless you are swapping out loads of colorway maps.

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