Let's say I import a mesh into Marvelous Designer that I plan on simulating as cloth. Let's also say I have objects on the surface of the piece I plan on simulating that shouldn't be deformed. We'll use a life raft for the example since that's what I'm working on. Is there a way to anchor the non-deformed objects to the piece I plan on simulating?
You can glue on object elements like you would buckles and buttons and then position them using the 3D gizmo, then you can give them weight so they animate with the cloth. When you glue an element onto the cloth it will insert according to the insertion point in the 3D object model, however you can also change the 'thread length' for that normal object off the cloth using the property editor. In this manner you can add in 3D objects, there is one caveat however, if you have a rigid model on a soft deform-able (simulation) fabric it will be in collision with the fabric. So if you tried to import a length of rope around a life raft that were inflatable, the rigid rope would only have one insertion point and would therefore not simulate well. So think of the glue point like a single nail, if you can attach it with a single point and it moves with the cloth then that works, if however you need more than one point of insertion you need to choose a second strategy, using line tack and tacks to the object so it has more than one point of attachment.
For separate rigid body elements you could import these as compound parented elements in collision animation using another app. eg: chain with anchor on it (see examle video > Link) and then attach the cloth (tack, glue, or line tack) to this additional avatar object. That is something I do quite often.
Possible.
Is there a particular reason why importing as a "Trim" is greyed out? Can't seem to find any information as to why this would be. It says I need a pattern first. My first assumption was to create UV's, which I did. That still didn't work.
You need to have at least one pattern in a scene in order to glue your trim onto something. (eg: your inflatable 'raft')
When there is some cloth in the scene you can insert any 3D object import as trim and glue it to the cloth surface (normal) and then using the 3D gizmo adjust it. If you click the scale icon next to the glue icon you can also scale your trim. You can also give the glued trim some weight so it animates with the cloth.
You can adjust the trims position after you have glued it (using the 3D gizmo).
Glue icon to attach trim to cloth.
Appreciate the help!
One caveat > If you are importing a pre-made object as 'cloth' you cannot sew to that type of cloth model, so it's important to understand when you should make a model in MD and when to make it externally, with UV's.
You can unfold or trace an incoming model into pattern pieces (that you may sew onto), but dependent on the complexity of the part lines (seam lines in the UV islands) you may get mixed assembly results when simulated as cloth as opposed to a solid model. Basically traditional pattern making comes into play with any cloth project you make in MD. So if you are importing a 3D model expecting to simulate it and retain it's shape, then add trim, you may need to rethink your construction approach.
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