Forgive me if this feature already exists.
Recently i've been working on more military style assets (pouches and bags etc)
as an idea i think it could be cool if you could create actual physical weights (maybe just rectangular blocks) that can sit in these pouches and bags, just to replicate actual weight from gear like magazines ammo etc. This in turn will sag the garments and create realistic creases and folds in the underlying garments (uniform) etc.
Maybe something like rectangular geo with a 'Mass' value.
It can be done, to a certain extent, inside MD. Create your boxes with patterns, create a new fabric choice for them, apply a very stiff material (so they maintain their shape), and crank up the Density (Density=Weight). Place these inside the pockets. In my example pic, I did a Clone Layer (Over) twice; resulting in a 3-ply box. You can see the material settings I used. Find these in the Detail dropdown menu under the Property Editor.
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