Hello,
is it possible to offset the texture position on UVs?
I have seen only rotation and scaling, but nothing to move it...
Thanks
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Hello,
is it possible to offset the texture position on UVs?
I have seen only rotation and scaling, but nothing to move it...
Thanks
You don't change the texture in the UV Editor.. you change it on the pattern itself, in the Simulation/2D window, using the Edit Texture tool. See the other post for more information.
There are two things going on in MD.>> The fabric shader texture + the 2D graphic.
Material texture tile map fill in MD is called the fabric shader, it is a texture tile map that you assign from the shader (fabric) stack. In the 2D pattern window you can use the texture (fabric) gizmo to adjust the (material) fabric angle, and scale or repeat pattern position on the pattern piece. And then you have 'Decals' or as MD calls them '2D graphics' which are images you can load onto a pattern piece.
The UV map is based on the layout of the 2D pattern pieces on the UDIM atlas (see the UV Editor workspace). Whereby the fabric (material) shader relates to the pattern piece arrangement within the atlas, and where you can bake down the fabric shader tile map to fill the pattern pieces with additional edge bleed.
CG/MD
Material = Fabric shader dropped 'on' pattern pieces
Decal = 2D graphic located 'within' pattern pieces
UV = 2D pattern piece layout assigned to UDIM atlas grid in MD UV editor workspace
Many thanks, I understood the workflow now.
Only I'm still wondering, how I can just import an OBJ (from Maya for example) and keep its UV layout.
(see other post)
If you import an object as an object rather than as a garment, yes it can keep it's UV position and mapping as no conversion happened. For example you can import and avatar with textures and they will come in on UV, and you can import a 3D model as trim or an object and it will come in with the UV texture in place. However where people maybe go wrong with their thinking is when they import a 3D model as a garment (cloth) and expect the textures to be mapped to the new cloth object. Not so - as in this instance the model undergoes interpolation of the mesh into fabric.
It would perhaps be better to import a 3D mesh object, with a UV and seams and then trace that into 2D patterns and then manually apply the texture map to each new pattern piece - pretty laborious. So when making the decision on what to import and what to simulate you need to be careful.
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