Hi,
I'm new to Marvelous Designer. I've started using it as part of my university course and making characters. I'm slowly working through the intro tutorials on the site as well. However, there's a little something I'm unsure about. If you add an internal polygon/line (specifically for making folds), can you merge that line so it becomes officially a part of the mesh?
Thanks
Hi Tim,
you can use internal lines to sew to, just like you would with pattern lines on the outside. For a fold, you'd make two internal lines, then sew them together. In that respect, they're part of the mesh if you will.
No, an internal polyline is both a trimesh or quad mesh reference in the surface OR can be exported in addition as a seperate polynurb. It is always when placed where the topography will be generated such that the mesh edges correlate with the polyline. This means when you sew a mating pattern edge to a internal line that is not shared as a pattern edge it forms a T surface (non manifold) junction. When welded these are then relative to the parent pattern piece.
Thanks for the replies, guys. :)
Bump. Hi. Sorry for reviving an old thread, but after coming back to Marvelous, and working in 11, I'm now confused with how you add/merge these internal lines to the mesh again. I swear there was an option when you right click on the mesh, but I'm not seeing anything. I've seen Offset as Internal Line, but it doesn't appear to be doing much, if anything. I swear in 9 or something, you could append the internal line and it became a part of the piece of clothing. Now however, I can't figure it out, and I'm still able to move the line around.
Not sure I fully understand your question > maybe do a quick sketch or drop a picture in the post. If the feature is there I will be able to point it out to you.
An internal line is used as either a fold or to sew something onto, with a sewing line. Otherwise you can switch it over to a reference line (blue) where it is on the pattern but not active as an element. You can also export internal lines as 'nurb' objects so they appear as seperate items on a 3D export.
So in short an internal line is for construction of a design feature. Hope that helps. You cannot merge internal lines, (you never could) in any version. But what you can do is merge pattern pieces by clicking on the pattern edges. To merge one pattern piece to another pattern edge piece click on the
use the edit pattern tool (z) > select the end of the edge on pattern one and then the end of the edge pattern two > right click > merge. The pattern pieces will merge where your mouse cursor is last positioned so keep in mind the patterns merge based on where and how you select edges.
Oh. I thought you could append a line to an existing mesh so it becomes a part of it...? o_O Not sure where I got that impression from. Thanks for clarifying though.
See my earlier post comments about object nurbs as internal lines.
Any internal line on any pattern can be exported as a separate object element > aka > object nurb on export. There is a toggle box to choose that option when you export out object 3D models. That is how I do all my custom stitching in blender or modo for example by stroking a 3D stitch instance across all offset object nurbs that I lay in MD.
So you can export internal lines that will sit on a garment surface. Also when you lay any internal line the mesh polygon edge will lock to that element even if it is not switched on to export, so in your 3D model if you choose to edit the mesh at that point there will always be a polygon edge unless you have used the retopology tools in MD to construct a low poly mesh. Note you may also swap out your high poly tri-mesh or quad algorithm mesh inside MD for a retopology of your choice by tracing the patterns and subdividing > hence also the need to retain internal lines for locking onto during retopology > all others should be switched off to reference (blue) drafting lines.
It really depends what workflow you are going to use in MD as to how you attack reference lines for the final 3D surface or the quality of mesh type (4 options are possible) you use inside MD.
Please sign in to leave a comment.