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Export topstitches as a mesh

  • cbd7d5f7455b34ba7807 Comment actions Permalink

    Assign the stitch image map to the flat mesh and they will appear over the garment, you can also bake these down into the texture map so they appear in the texture atlas (try a mask that you can edit into other map types > see video ) rather than as high poly models in the garment.

    If you are placing the garments onto a website then you need to make sure they are suitably made such that they are low poly ready to load quickly with textures rather than polymesh stitching, that means you also need to understand the workflow for that end point. eg: game low poly (VR) model verse high poly static photoreal render model. 

     

    Most (if not all) of the high poly stitching can be baked into texture maps for diffuse, normal and depth in the texture atlas and look great so that should be your go to workflow.

     

     

     

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