Hello,
I have been using the retopology tool (patch and create) and managed to create good looking topology. I did the topology on the final version of the garment with a final simulation in place. However, when I Merge All ( I have also followed the tutorial Marvelous Designer 11 Release Event Video - YouTube) the whole garment falls apart after the new topology is applied to the mesh. All my sewing is gone and I have to sew everything again. From what I could see in the video, this did not happen. What am I doing wrong?
Steps: Create Topology, Replace all in the 3D window for the new topology to take effect and sim again.
Thank you so much
Hi,
Thank you for contacting us,
Currently, after retopology is applied all the sewing relationship is removed. The retopologies mesh is not suited for simulation and you will get very bad looking result for wrinkles and also get more collision issues. It is because the mesh density will be low in your retopologies mesh. The mesh can only bend at the edges of the mesh and for quad it can't bend diagonally. Retopology should only apply at the end before export after all the adjustments are done, and use for texture baking, point deform, or import to other software for simulation there.
Best regards,
Marvelous Designer Support Team
Hi Brandon,
Thank you for responding. I create clothing for the Daz market (to put it into perspective) and don't take the mesh into Zbrush for example because I get welds that disappear (mesh is in quads) when I remesh in Zbrush. Welding in Zbrush does not fix these issues. With good topology (which I manage to get in MD) I get very good results with dforce. To preserve the folds, I can use SubD in MD. For baking of the textures, I use the original file (copy is for topology). The workaround that I found (which takes extra time) is to do the topology, make a final sim (this mesh I will need for Daz) and sew all the lines together again (extra work). Is there any way that MD could preserve these sewing lines in the future?
Kind regards
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