I'm having problems when importing obj geometry form marvelous to 3dsmax, I'm getting strange shading on geometry that I can't remove from it. I'm collapsing geometry assigning corona material but there is still some baked in shading. How I can remove it? https://ibb.co/pzzBbdV
Hi Lukasz, I also have encountered this importing into 3ds max. Removing materials does not seem to solve. What I suggest is adding a meshsmooth modifier in 3ds max with zero iterations and then collapse as editable poly. (Won't change point count) Let me know if this solves your issue.
Hi Lukasz.
Could you provide us with some images or videos that showcase the issue? That will help us to understand better how this happened.
Flattened geometry uvs and I'm getting baked in shadows. How to get rid of that?
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