RedRay Visuals
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Changes in the size of the patterns change the resulting mesh and UV map - can I avoid this?
I've created a jacket for a DazStudio character A in MD. When I want to fit this jacket on another DazStudio character B the jacket needs some adju...
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Thank you for your response. I assume that the garment was not fitted to an avatar with fitting suit before. So when I added the (new) garment to t...
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Unfortunately I still have the same probem... now it seems that the fitting suit is not really placed close to the avatar which still causes the ga...
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okay... sometimes it helps just to write down the problem... I think it was this misplaced fitting suit. After creating a fitting suit (under "3D G...
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hu... may it be a related to this fitting suit?
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Garment keeps distance on parts of avatar although collision distance / skin offset is reduced
已完成I've imported an avatar from a Daz3d Genesis 8 male base figure and I've checked the size of the avatar with some default avatar from Marvelous Des...
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Okay... thank you for these clarifications... 3d is still totally new to me and every explanation (like yours) I get really help me to understand m...
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Thank you for your explanations... they add some information that are new to me and I would kindly ask you to clearify them for m. Nevertheless I e...
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Thank you for your response. I'll try to attach some screenshots. Here just to see - this is the result after simulation with a particle distance o...
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Garments have artefacts unless then particle distance is very low (2 or 3) / low quality of mesh / simulation result
已完成I wonder if I do something wrong: all the time when I simulate a garment in MD and export it I am struggling with a low quality of the result. For ...