rain
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Angel Angel's suggestion is good. To add to it, if you only wan to flatten out a specific area (like you said around the shoulder), you can just ad...
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Thanks for your reply! Animating a hand is not a big deal for me, but I'm having a hard time wrapping around my head about this statement: > you ca...
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I've tried to export in both 24 FPS and 30 FPS. But the animation is wrong in both.
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And I'm pretty sure FPS is not relevant here. The MD's animation is not just slower or faster than Blender or UE4's animation. It's literally "wron...
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Thank you for your reply! I measured my model, and it said 154 cm, so I believe it's already in a human scale. (I probably messed the grid up). > ...
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The problem is, if I make the pattern stiff, it doesn't form this natural curve. The seam between the "stand" and the "fall" is a sharp angle, mak...
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Thank you very much. I still can't make it like the reference, but using bond does help a bit.