cbd7d5f7455b34ba7807
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This is due to the polymesh distance (poke through) differences when surfaces collide. Try switching your simulation mode to GPU and the best level...
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A smoother simulation (less creasing) is based on the poly mesh faces being set to a smaller particle distance. However this can greatly (exponenti...
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See their many tutorials on you tube. https://www.youtube.com/c/Marvelousdesigner The older tutorials show valid tool use for most of the most ...
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Try simulating with the CPU instead at best setting, this will give a final quality simulation. Before you do that check your skirt layers are assi...
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You say layers are assigned correctly ? Did you read my post about resetting both layers for the garment to layer zero after a successful CPU simul...
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'Fitting accurate' CPU is the 'best' simulation to use on your avatar and garment when fitting the model and in a rest state. That will give you th...
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Hmm ... I use both Blender and Marvelous Designer (MD) and there is simply no comparison in terms of ease of use and physical simulation performanc...