cbd7d5f7455b34ba7807

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  • Yeah that's odd. When you load the garment > It looks like it is loading a new re-targeted position to the skin suit ? Which makes we wonder if the...

  • Try reloading the garment without the avatar in a saved copy of the original file. Keeping your original as a backup. And see if flushing the avata...

  • It's a very complex garment assembly with layers. So I think your observation is right > the fit suit is maybe not going to fit such a complex asse...

  • I will look into it and see about some tips and pointers to speed your process and then maybe follow up by posting a tutorial video.

  • For gloves you need to work at greater mesh count (fine resolution) for both your avatar and glove fabric. If you set the particle mesh size for th...

  • Pure-Ref > as overlay

  • Give them a custom name, with a unique base fabric color ID (eg: a new fabric is classed as a new material). 

  • Yeah that does kinda look like confetti. You don't want to simulate this in MD, that would be the wrong way to do the VFX work for that effect.   W...

  • The solution is in the last paragraph. (join mesh objects in blender and parent to the garment). Ref:  'Expanded' information on your Problem: My c...

  • yes when doing your final beauty pass simulation (eg: before animation) it's best to do a project save 'state' > a history save where you may go ba...