cbd7d5f7455b34ba7807
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To create the rib around the neck in this manner you need to use a rectangular pattern with the rib fabric assigned to the front - curved edge-back...
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It is hard to see from the images you have posted what is going on. However you may have sewn a pattern on incorrectly. Your tee shirt pattern also...
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Try sewing it in this order. You need to sew across 2 patterns equidistant > see color lines for mating sewing.
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Your sewing is wrong. Sew the single neck band onto the two patterns. Repeat for the other teeshirt pattern and neck band > then sew the 2 neck ban...
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You cannot, MD does not have a hair/fur render shader as it is just a simple PBR render engine > you would need to export your garment to another a...
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Yes > if you export stitches as objects you should take the next step and bake them down from the 3D model into the normal and diffuse maps so the...
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Some suggestions : Start simple > Create the same garment /avatar assembly but reduce all the pattern mesh counts to 20mm particle distance. Then e...
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Yes that will do it. We've all made mistakes like that with hidden cloth or props at one time or the other - a Homer Simpson moment, part of...
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Reviewing it now: (well done by the way you have a healthy number of elements ) A number of things : If you want the hood to stay up on the hea...
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Yes you can adjust time steps to suit your fps but that really depends on what your next workflow is. Time steps are the vertex trajectory for all ...