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Help/Questions with exporting an animated T-shirt simulation from MD to C4D

  • Beaulieu Carter 评论操作 固定链接

    I also have had an issue where my shirt flies off my character when I have the character doing a cartwheel animation. Not sure why this happens. It works fine when the character is just running.

  • cbd7d5f7455b34ba7807 评论操作 固定链接

    Beaulieu > that is due to gravity. When the avatar does a cartwheel, the garment weight changes orientation as the model is upside down, hence gravity pulls the garment towards the floor and head, making it fall towards the floor (earth). MD is a realtime physics simulation environment with a 'gravity' component. > set to -9800 G And so the motion of a cartwheel unlike running (where the garment follows the same effect as in our real world) changes this relationship.

     

    My suggestion is get a piece of toast, spread a generous coating of butter and Jam on it, turn it 90 degrees to the horizontal, so it is now vertical, then spin it like a cartwheel across the table top. If the Jam falls/slides off, that's gravity & centrifugal forces at work, overcoming the frictional stickiness of jam. MD works in exactly the same manner, (has gravity, friction, and weight) only it's not so messy, and the cloth is the layered garment instead of slip-slop of jam. 😊

  • Beaulieu Carter 评论操作 固定链接

    Angel thanks for this tip. Any advice on how I can export from MD to C4D to maintain the t-shirt color and graphics that I designed in MD?

  • cbd7d5f7455b34ba7807 评论操作 固定链接

    MD doesn't allow you to design graphics, lets be clear on that. What it does allow you to do is position a graphic you created in another outside app like illustrator or photoshop etc. So when you export your model from MD all you need is the position of the graphic image relative to the pattern piece in the UV.

     

    When you export from MD you need to ensure you have used the UV editor 1st to scale and position your pattern pieces to the UDIM grid and the UV map atlas in the layout and scale you prefer for your model. In conjunction with that, you can bake the tiled fabric shader materials to the UV layout when you export by selecting the right options on export. (See video below)

     

    If you do that you will be okay.

    Video link >> https://youtu.be/bcktNdJHUT8

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