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Frabric stretching when lifting arms.

  • Mkultral25 评论操作 固定链接

    @ Marcuswilm -   thanks, I didn't realize I forgot to actually upload the pic.

  • rosemaryr 评论操作 固定链接

    1. Use the Trace and Flatten tools to get a better fit for your avatar.  Check out this video at the timestamp, where Meg is discussing this feature:  https://youtu.be/Ulf5HzQTPOE?t=4127

     

    2.  Do your garment construction with the arms raised first. Then lower the arms.  Yes, you will have a bit more fabric under the arms when lowered, but that is how garments work.  That is a problem that tailors have been working around for centuries.  Look up ' under-arm gussets'....    The development of the fitted 'suit' is a fairly modern thing.  You will either need more cloth on the torso or more cloth on the sleeve to get a fit that looks good in both arms-up **and** arms-down positions.  Each avatar will be different, and will need adjustments to a standard pattern.  

     

    3.Don't go for strengthening the fabric.  Instead add more stretch to allow the fabric to move easier.

     

     

     

  • Mkultral25 评论操作 固定链接

    @ Rosemary,  Thank you so much, very helpful!

  • cbd7d5f7455b34ba7807 评论操作 固定链接

    You can use the steam tool to cheat how the fabric stretches over the shoulder, but you should simply make well shaped patterns with the arms down by the sides - humans don't walk around with their arms out - cough - well maybe now they do to check distancing , but in the past that was only in video game character setups where garments were sculpted like clay - cloth is a flat material that needs to be developed from the flat form into the compound shape on humans whom pose naturally.Arms out is the worst position for tailoring - as it makes for an unnatural garment shape pattern. Never tailor a garment that is a flat medium on an avatar with arms out - rule #1. 

     

    :-)

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