Hi there,
I need to simulate garments outside of MD with the physics engine in my game, so that the clothing can potentially be affected by wind, player dragging, etc. But it seems like MD only supports exporting recorded animations.
Is there a way to export all the data needed (such as sewing data, elasticity data, etc) so that I can do my own simulation?
No is the short answer.
If you need to simulate cloth collision in your game that is down to your game engine and whether that can accommodate cloth collision within any low poly mesh model character & clothing model you import from MD. The physics for you game engine, and your character rig with motions, and garment rig is what determines how it behaves in game.
Hi Angel. My physics engine is capable of cloth simulation.
The problem I encountered is that, I need a way to get the sewing information of a garment so that I can use them to keep the patterns sewn together in my own engine.
I know how to export patterns as 3d models. But is there a way to export sewing data?
When you export a garment model from MD you have the option to weld a thin mesh together, which you should do. That will create a single mesh for any item that has pattern joined together. You would check that in your next modelling application (eg: max/modo/blender) and ensure that all elements mesh (quad mesh) are indeed fused between pattern pieces.
In MD you may also create quad topology for a lower poly mesh model over your high poly tri-mesh model, and you can even replace the tri-mesh model completely within MD with a pure quad re-topology model of your garment if you want, so you have a few options. In MD 10 the qaud mesh re-topology between seams needs to be tweaked for welding in your next app on export, where in MD11 you can do that in the re-topology process.
You need to maybe plan out what needs to be grouped into single items > eg: garment layering in your external process, however you can select weld pattern edges (seams) on export from MD. And then check that is perfect in your modelling app. So that would be the change you would make to your workflow.
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