Simulation Glitches

  • Marvelous Designer Team COMMUNITY MANAGER 评论操作 固定链接

    it is a lot of things happening at once: 

    • the leg and arm/ overall simulation issues are likely from the animation being too fast for the world time speed, if you slow the animation down = it would help reduce that issue.
    • the hands passing through the pockets are from the collision of the hand passing through the pockets and the simulation accounting for that. if you remove the hands from the imported animation / fix the portions of hte animation where the mesh body collides/ is too close with itself that would resolve the issues this video covers the issue at one point in the pipeline