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cbd7d5f7455b34ba7807의 최근 활동-
When you do general assembly simulation use the GPU, BUT when you get to the stage of finishing the drafting edits, switch to the CPU simulation mo...
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Do you mean a platform for realworld shirts and jackets or a CG library for online (digital only) in game/VR/AR shirts and jackets? These are vastl...
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No is the short answer. If you need to simulate cloth collision in your game that is down to your game engine and whether that can accommodate cl...
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When you export a garment model from MD you have the option to weld a thin mesh together, which you should do. That will create a single mesh for a...
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What's happening is that you are importing a welded mesh model that now has no warp/weft grainline that is associated to singular pattern pieces. ...
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Tobe honest it's easier to stay in MD for the garment and create it there as it's a fast process, you can speed that up if you create standard garm...
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Use the pleat knife edge tool on all outside bag sewing edges and make sure the outer fold sewn edges are reset to '0' strength and not the default...
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This happens when your imported mesh (morph) has the wrong x,y,z axis orientation or vertex mapping. You have the correct vertex ID count BUT your ...
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The original puckering you show in your image is from CLO3D which is not Marvelous Designer (MD) , but come from their parent companies software th...
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I assume you are referring to the : Mens Denim Dungarees If you have a single 'baked' UV normal map you can assign and paint in a pucker map to you...