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cbd7d5f7455b34ba7807의 최근 활동
  • When you do general assembly simulation use the GPU, BUT when you get to the stage of finishing the drafting edits, switch to the CPU simulation mo...

  • Do you mean a platform for realworld shirts and jackets or a CG library for online (digital only) in game/VR/AR shirts and jackets? These are vastl...

  • No is the short answer.   If you need to simulate cloth collision in your game that is down to your game engine and whether that can accommodate cl...

  • When you export a garment model from MD you have the option to weld a thin mesh together, which you should do. That will create a single mesh for a...

  • What's happening is that you are importing a welded mesh model that now has no warp/weft grainline that is associated to singular pattern pieces.  ...

  • Tobe honest it's easier to stay in MD for the garment and create it there as it's a fast process, you can speed that up if you create standard garm...

  • Use the pleat knife edge tool on all outside bag sewing edges and make sure the outer fold sewn edges are reset to '0' strength and not the default...

  • This happens when your imported mesh (morph) has the wrong x,y,z axis orientation or vertex mapping. You have the correct vertex ID count BUT your ...

  • The original puckering you show in your image is from CLO3D which is not Marvelous Designer (MD) , but come from their parent companies software th...

  • I assume you are referring to the : Mens Denim Dungarees If you have a single 'baked' UV normal map you can assign and paint in a pucker map to you...