I don't know why there's no option to NOT triangulate imported meshes, but it needs to be added. You're already allowing us to work in quads, so if I import a mesh that's already in quads, triangulating it automatically voids ALL OF THE WORK I PUT INTO IT! It's fine if you want it that way, but not giving us the option to keep the mesh as is does not make sense--especially since we can work in quads! These days, I find myself doing more work in Blender just because I hate the fact that MD always messes up my topology.
I think it's sadly wise waiting for that... Marvelous for years now has been modifying obj on import. Triangulating them. Not respecting vertex order. So one can simulate an obj and enjoy all the power of Marvelous simulation. But then the object becomes useless, cannot be used as a morph in a third 3D app, etc. Obj simulation is a nice option, but unusable. That's a real shame. Importing an obj WITHOUT modifying its geometry in any way should have been the default option. One wonders who among the coders thought it was a sound decision to let Marvelous fuck up our hours spent on modeling a mesh :/
I know this is an old post but I am annoyed that they do this... There has to be a solution to remap the new mesh to the old one on export if they 'have" to re-mesh it on import. This completely ruins the use case for MD for me and I won't be renewing my membership when it expires. Seriously MD, why is this still a thing three years later? Figure it out!
Can't imagine there is still no solution for this.!
That's why I don't really use it anymore. I end up having to do double the work in order to get quad meshes out of it. Now I use it just for the basic design and I take it into Maya and retopologize because otherwise you just can't get a useful quad mesh out of it.
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