I created a baggy t-shirt for my character that is simulated onto my character's running animation.
I want to know export it back to C4D, but I am having some issues.
When I try to export just the alembic of the shirt (no avatar), the shirt animation that I import into C4D is in a different location than my character making it hard to then move the shirt and line it up perfectly with my character.
I also then tried importing the T-shirt with the avatar as an alembic from MD to C4D, which seems to work.
But, in both ways that I export from MD and import into C4D, the color/image I added to the t-shirt in MD are not there anymore, it is just a grey t-shirt.
Does anyone know the best way for me to export this animated t-shirt from MD to C4D while keeping the color/image on the shirt that I designed in MD?
Thank you for your help. I am new to this and have definitely struggled with little things like this.
I also have had an issue where my shirt flies off my character when I have the character doing a cartwheel animation. Not sure why this happens. It works fine when the character is just running.
Beaulieu > that is due to gravity. When the avatar does a cartwheel, the garment weight changes orientation as the model is upside down, hence gravity pulls the garment towards the floor and head, making it fall towards the floor (earth). MD is a realtime physics simulation environment with a 'gravity' component. > set to -9800 G And so the motion of a cartwheel unlike running (where the garment follows the same effect as in our real world) changes this relationship.
My suggestion is get a piece of toast, spread a generous coating of butter and Jam on it, turn it 90 degrees to the horizontal, so it is now vertical, then spin it like a cartwheel across the table top. If the Jam falls/slides off, that's gravity & centrifugal forces at work, overcoming the frictional stickiness of jam. MD works in exactly the same manner, (has gravity, friction, and weight) only it's not so messy, and the cloth is the layered garment instead of slip-slop of jam. 😊
Angel thanks for this tip. Any advice on how I can export from MD to C4D to maintain the t-shirt color and graphics that I designed in MD?
MD doesn't allow you to design graphics, lets be clear on that. What it does allow you to do is position a graphic you created in another outside app like illustrator or photoshop etc. So when you export your model from MD all you need is the position of the graphic image relative to the pattern piece in the UV.
When you export from MD you need to ensure you have used the UV editor 1st to scale and position your pattern pieces to the UDIM grid and the UV map atlas in the layout and scale you prefer for your model. In conjunction with that, you can bake the tiled fabric shader materials to the UV layout when you export by selecting the right options on export. (See video below)
If you do that you will be okay.
Video link >> https://youtu.be/bcktNdJHUT8
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