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Avatar body parts all over the place when I import from C4D as Alembic.

  • cbd7d5f7455b34ba7807 댓글 작업 고유 링크

    Two things to check:

     

    1.Looks like you imported the character as a non-avatar item and it fell apart ? When you  import any character you need to import it as a avatar (object) maybe try another format. eg: .obj, fbx.

     

    2. Alternatively if you imported as an avatar and this is the result ( reporter character model limbs ripped out of their sockets by a madman like Trump) well that is most likely due to your character not having the limbs and body parts correctly parented in your previous modelling software, and or the scale values wrong on the bone rig. You need to make sure that your characters development scales and parenting is zero'ed so that all the elements stay relative to their position BEFORE you export the model for use in another software.

     

    :-)

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