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Simulation chaos when several garments on top of each other

  • rosemaryr 댓글 작업 고유 링크

    Pattern deactivation will tell MD that those pattern pieces have no effect on any other pieces.  That is not something you want when running a sim of multiple layered garments.  The other pattern pieces will move to the inside of a deactivated pattern piece(s). 

     

    Additionally, turn all the layers back to zero when you are ready for them to fully interact with one another.  It is helpful in short sessions to 'teach' the garments where they should be in relation to the other garments, but when they all need to interact, they need to have as little 'distraction' as possible during the sim's calculation cycle.

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