Hi I'm currently working on a project making a jacket that has a fireman's clasp and an brand logo emblem on it. There are in total of 4 imported trims as obj from blender: The TC on the chest each and the fireman's clasp(male and female). Everything went fine until I've exported as the second image, and found out that the uvs for the trim were somehow interconnected to each other like a web like in the 2nd image. I know if I export the trim separately from the garments would make no problem, but I need an animation for both garments and the trims altogether. Even if I uncheck the 'unified uv coordinates' when exporting, the uv just goes crazy in another way. the UVs from the exported trims are somehow exploded and some faces are partially missing. what should I do from preventing the trim uvs to go crazy? Below is the Google Drive Link for the zprj file since its too big
https://drive.google.com/file/d/1m4Of2hzbgKvr7d9t3WUNB_ayzQOEz77v/view
- ● Marvelous Designer Version (ex: 7.1.111) : 2024.2.177.52424
- ● OS Type : Windows 11
- ● Mac Model Name (for mac users only) :
- ● CPU : AMD Ryzen 9 7950X3D 16-Core Processor
- ● Graphic Card : NVIDIA GeForce RTX 4070
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