Hello,
I can't find the best way to make the belt looking good like this in Marvelous designer.
Could someone help me to make it like for this Character (Piccolo from Dragon Ball ) please?
Thank you
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A.
© 2021 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
Hello,
I can't find the best way to make the belt looking good like this in Marvelous designer.
Could someone help me to make it like for this Character (Piccolo from Dragon Ball ) please?
Thank you
Any time you see gathering folds like that, you need extra material in the perpendicular direction to the fold lines. In this case, you need a taller piece of material. In addition, give it a slight increase on the horizontal, to give the fabric a bit of room to accommodate the bulging of the folds, and also decrease the Particle Distance, to give it the finer, narrower folds.
Here's an example, comparing a simple flat belt to a folded sash belt:
Experiment with the different material settings, in the Details area of the properties of the fabric choice, and see how the Warp and Weft settings effects the folding.
This looks great!!!!!! and it works perfectly fine!
Thank you very much for your help, you are awesome Rosemary
You can clone over a inner pattern > and change it's sewing and shape as you work, including the fabrics bias, this allows more tension to flow across the simulation. You can also shift the pattern (whilst simulating) to a parallelogram in either direction to enhance the diagonal wrapping creasing as you work, this keeps the sewing static between the rear frozen pattern and the front simulation pattern. You can then work the top fabric into better shaping within the drape.
I also control additional pattern width and height using some numeric control (rather than editing the pattern all the time > simply change the shrinkage factors for the pattern piece in the property editor > simulation properties > shrinkage > warp/weft values. Play with these two factors to get extra cloth volume into your simulation without editing the 2D pattern piece. This can be a quick way to test out fabric volume as you work.
STEPS:
> default fabric1 (no special fabric preset in this example, however you could change this to a more pliable stretch fabric like > knit-ponte)
> create waist band and sew pattern such that it is a good fit with the waist > freeze simulation and pattern
> clone over > remove linked editing > remove clone sewing > resew > ends and top edges as separate sewing lines
> switch on top clone pattern over frozen inner pattern > simulate > stop
> on top clone pattern change patterns particle distance to 5mm > Drag bottom pattern edge on clone and enlarge height of pattern > change patterns weft shrinkage to 115%
> simulate and adjust folding - you could reduce additional collision distance here from 2.5mm to 1.5-2.0mm
> edit texture on top pattern shortcut (T) > change fabrics bias to angle and simulate in realtime
> simulate real time > edit pattern (Z) bottom edit > shift to create parallelogram to get twist/stretch to suit waistband sash
> hope that helps
hey Angel Angel
Wow, it is also a great tips, thank you very much for your help!!! you're Amazing
댓글을 남기려면 로그인하세요.