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Dear Team,
I wanted to understand how Unreal Engine has its library of clothes that do not need to be baked for each sequence. Similarly, once I apply simulation settings in MD and then export the same to UE, how do I ensure that the simulation is universally applicable to all sequences without having to bake each sequence separately?
I want to know this as well. I want to use MD for clothing, and when I export it to UE, CC4, or iClone, I want the cloth to adapt to any animation. Is this possible?
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