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MD to Maya Workflow Question

  • Marvelous Designer Team COMMUNITY MANAGER 댓글 작업 고유 링크

    Hi Jessica

    - Dealing with thickness. Clothes with thickness will be expressed as extra geometry to simulate the thickness expression from MD when exported as FBX. As thickness is not a value that can be transferred with maps or FBX, the UVs will be autogenerated based on the layer it has been created.

    - For the UVs for the inner layer, I recommend Layer Clone (Under/Over) so they are another layer with their UVs. As said above if you use a single layer, the UVs of the front will be replicated and used for the extra geometry created when exporting the file as FBX.

    - Exporting High and low-res garments is part of the baking process. You can do that process in any software of your choice once you have high and low. 

  • jessicaH 댓글 작업 고유 링크

    Thank you! This helps a lot.

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