Hi, I'm checking out MD11 and some stuff appears to be missing, I was wondering where set sublayer is and also the normal map parameters in the property window when you select a pattern outline
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Hi, I'm checking out MD11 and some stuff appears to be missing, I was wondering where set sublayer is and also the normal map parameters in the property window when you select a pattern outline
Hello Marques Gabriel,
Thank you for contacting us!
For setting the layers, please click the pattern and activate the pattern Property Editor. Just for your information, setting the "Sublayer" feature is only available in CLO3D software. I'd like to share the manual for Sublayer of CLO3D just in case. Click here.
For setting the normal map, you have to click the fabric and activate the fabric Property Editor.
I hope this helps you! Should you have any other question, please let me know :)
To help you in the future when looking at online resources, Marques Gabriel If the UI and icons (you are looking at in your reference to "where to set sublayer" be it youtube, a google image, a live stream, a written unofficial tutorial, etc.) are all BLUE in color when highlighted/selected and if you can see a "C" in the top left corner of the screen: then that is the CLO3D interface, not Marvelous Designer which has ORANGE.
Marvelous Designer has different tools than CLO3D and different names for the same tools based on the needs of the different industries (example is only CLO3D has sublayers and seam allowance tools and Marvelous Designer has retopology and sculpting tools). So EVEN IF the online resource (video, stream, image) you are looking at is tagged or titled as "Marvelous Designer" make sure to look at the color of the highlights and logos because they might be using a different software than is tagged. This incorrect tagging/ titling happens often in unofficial tutorials or streams because the software packages are similar (but not the same).
I find the set sublayer feature in Clo 3d to be far superior to the layers in Marvelous Designer. I really think this is a feature that could benefit users of Marvelous Designer creating virtual assets as much as Clo users with a real production focus. Wouldn't it be a good idea to port this over?
Schille Markus We have looked at the sublayer as a feature for import in the future. The largest hurdles is that it 1. slows down the software the more sublayers are involved 2. this feature, as it is can, easily enable severe user error if not used with a high level of understanding of nuance and basics of Layers in the software which can lead to many issues with animation exports for a working pipeline that is not a walking cycle. Marvelous Designer users are far more animation heavy users than CLO users are which can cause more difficulty in it's implementation than the existing layer tools do now. Before this tool can be ported it will need specific changes and updates before we can bring it over. its in a future but not a very NEAR future!
It would be nice to have but among many other features in a roadmap, it's not portable at this time or in a near future due to issues that it can cascade which need to be resolved first.
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