Hello,
I'm currently using MD 9.5 and I'm having an issue that I didn't have in previous versions. When I save a pose. Then use the skeleton to simulate the avatar in a slightly different pose, now when I load the original pose back, I see the skeleton move back to the original bind pose however the avatar itself nor any of the garments move with it. When I click the simulation on and off the avatar "jumps" to the skeletons position in 1 frame and the garment doesn't move with the avatar and there for falls down.
I used to be able to use poses to to move the arms around a little to get the kind of folds i wanted, then revert the avatar back to the bind pose by loading in my bind pose. Now this doesn't work anymore :( I really rather not go back to objs and loading avatars as morph target workflow as it's slow and annoying.
Anyone has any solutions?
What version of 9.5 ?
Hey, I have the same problem. Has this been solved?
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