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Button Holes aren't visible when export as an alembic to Cinema4D - MD to C4D workflow

  • closonia コメントアクション パーマリンク

    Hello @...,

    Thank you for contacting us.

     

    As you mentioned, the Button Hole won't be exported if you tick the Unified UV Coordinates (PNG) option.
    In the current version, if you tick it on the Export window, the mesh for obj stitch, print overlay (Graphic), and Button Hole are not saved and exported.

    Based on the users' needs, the exporting option will be improved.
    I hope this information helps you.

     

    Should have you further questions, feel free to ask me :)

  • Diogo Meireles コメントアクション パーマリンク

    Thanks for the reply! Well that indeed worked!
    And how about the issue on the polyselection groups? Do you have any solution?
    So on the left, there is the FBX file with the selection group active and on the right the alembic (baked or current stated to object) with the same selection group (dragged from the FBX to the alembic).

     

    The selections are similar but not correct. It messes some parts.

  • cbd7d5f7455b34ba7807 コメントアクション パーマリンク

    For poly selection I use a unique but different base color in the fabric stack, and then drag and drop that on a pattern piece with a unique name. Set the unique fabric to the elements you want in any one selection group. Then you can select by fabric base color polygroup.

  • Diogo Meireles コメントアクション パーマリンク

    Did you try with buttons and topstiches? Did it work?
    Here it doesn't and I have one fabric for the shirt and another for the shorts (that's the selections I need), when I export it,  I get, as I said above, similar but not correct selections.

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