Bake selected texture.
UV Editor Mode → Tool Bar → Texture Bake Tool
- Follow the path indicated in the Location above.
→ The texture bake setting window will be displayed.
- Set values according to the table below.
Texture Bake detail setting table.
|File Path and image setting||File name||Click folder button to set the file path and save path.
Select PNG either JPEG file format.
With PNG save option, the background will be transparent.
With JPEG save option, the background will be black.
|Size (pixel)||Set the size of the image to be saved. Images are stored in squares of the same horizontal and vertical size.|
|UV area setting||Default 0 to 1||Save default 0 to 1 tile.
A tile is a rectangular area for one section of one unit.
|Selected tile||Save a specific tile.
Input U, V location to be saved.
|All tile||Save all tiles that contain UV.|
|FillTexture Seams||The outline is filled with texture as you enter the pixels.|
|Select texture types to be saved.|
3. After setting the details, click the "Save" button at the bottom.
→ The image is baked and saved to the path you set.