cbd7d5f7455b34ba7807
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Recent activity by cbd7d5f7455b34ba7807-
You can use the folded shirt in the garment modulator to mix and match your custom patterns into a folded presentation. See how they lay out the co...
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You can customise (redraft) a copy and renamed existing element, or generate your own patterns within the block and Modulator workspace. However yo...
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The only way to do it efficiently is to break down the shirt model into this type of sliced and diced layout you can arrange using arrangement poin...
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Try viewing in the thicker texture mode as well so you can be sure you have all surface thicknesses rendering as you work.
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In maya or unreal you get the option to set the avatar + rigs swizzle (x,y,z) orientation on export but you also need to ensure in your prior softw...
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I had a similar problem some time back on my workstation after my IT guy updated my graphics cards and OS system. Basically you need to recheck the...
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:-)
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This is a swizzle (x,y,z) mapping orientation issue of the object mesh and UV vertices ID points relative to the MDD mesh cache. You have to check...
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Yes there is , just reassign your x,y,z, axis orientation for that incoming object model but don't change the vertex ID number, just their mapping ...
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I don't have time to do a step by step in an old version of software but see your node editor to reveal the vertex ID of the model(s) just compare ...