cbd7d5f7455b34ba7807
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Recent activity by cbd7d5f7455b34ba7807-
My pleasure Miguel, there are a few ways to shorten the ends so they wrap better: 1 > you can apply an 'elastic' factor to the long edges of the pa...
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Well done, a good result, .... yes plastic is a bit of playing about as it's basically a 'fabric only' physical preset engine but completely possib...
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You could add a second avatar (that is animated) to act as a hidden object puller, then using tack to the cloth over your cloth over the avatar let...
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You can glue on object elements like you would buckles and buttons and then position them using the 3D gizmo, then you can give them weight so they...
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You need to have at least one pattern in a scene in order to glue your trim onto something. (eg: your inflatable 'raft') When there is some cloth ...
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One caveat > If you are importing a pre-made object as 'cloth' you cannot sew to that type of cloth model, so it's important to understand when you...
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In the manual it shows that the (local) gizmo is geared to use on the avatar joints.
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Local co-ordinates on cloth that is constantly simulated is not really needed, and having that mode is really more about 'hard modelling' technique...
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T-K Alex, if you have done any commercial CAD fashion drafting using software you should be familiar with the need to locate points and draw polyli...
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You are working incorrectly, your hardware is fine and the application is fine. When you work, and many artisans have this problem with collision b...