cbd7d5f7455b34ba7807

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Recent activity by cbd7d5f7455b34ba7807
  • You are missing a step. With MD it's expected that the state of the 2D patterns is assigned some arrangement point, then when you reset 3D arrangem...

  • The arrangement points automation is set up for avatars (bi-peds) with limbs and arms. If >you< are deviating from the norm then it's incumbent on ...

  •   You can always save a project 'history state'.    .... at any stage and revert to that .... forking your work into issue files (pretty common to ...

  • Perhaps the old content should simply be 'curated' into fixed archives so they cannot be spammed if the web architecture is aged > a distinct area ...

  •  In blender's 2.82 world space you need to decide on setting units (or not). When you use blender, you can elect to set the export scale and re-or...

  • You can export sewing line types ▶ as 3D mesh objects into your next workflow ▶ bake them down to UV textures  ▶ then delete the 3D stitching.   Yo...

  • There is no need for this as you can apply normal map edges to any pattern piece externally very simply using traditional maps applied to trim shee...

  • [ No. Is the short answer. ] _ _ _ It's best to export the MD garment model mesh as welded > thin and then add a thickness modifier in modo. >> [ M...

  • You can use .png texture files in MD. In fact the MD Sansar avatar characters are .png images. BUT where they differ in MD verse other software is ...

  • You can generally use automation weight scripts in your modelling process to weld points in close proximity, thus in MD you only need to lay these ...