Anytime I try to create a new clothing project, everything simulates as spandex?
Drag and drop satin into the Fabric pane and then the patterns? Still spandex.
Drag and drop leather into the Fabric pane and then the patterns? Still spandex.
The UI is frustrating, but this, this is baffling.
It's as if the Fabric panes is STRICTLY for cosmetics.
I've loaded a pregenerated clothing item and used it's Fabric on my own patterns.
Still simulates as spandex.
Let's just say if I had to do something in spandex, I could do it in Blender infinitely faster than I could in MD so this piece of software is next to useless at the moment.
I watch tutorials and people load things in and they don't get spandex. If I try a new project? Guess what? Spandex.
Sick of spandex.
Hi Walker Patrick,
Thank you for contacting us.
One reason that the cloth act spandex is because it is very tight to the body. To check this, please turn on strain map. If you see the color displayed for your garment is red, it means it is very tight to the avatar body and there's won't be any space for the cloth to drape.
Could you please try import an avatar and a shirt from the library and see if this problem also exist for you? If so, please try reinstall the software using this link: https://www.marvelousdesigner.com/mypage
Best regards,
Marvelous Designer Support Team
Hmm ... I use both Blender and Marvelous Designer (MD) and there is simply no comparison in terms of ease of use and physical simulation performance, Marvelous Designer wins hands down every-time. And remember it's the best in class for fabric simulation in this world. You have to perhaps tailor your 'frustration' with stepping into a collision based realtime software application that uses new construction 'concepts' . Unlike Blender where you sculpt a clay surface and have to spend an insane amount of time creating the mesh construction for a complex 'custom' garment, MD will chew through that in under 1 hour to perfection from start to finish, every time.
Perhaps you need to look more deeply into the 'starter' videos, they are actually very good, short, and too the point on how the tools work and the order of the workflow. Allow yourself a few days to soak up all the short videos, then move into practice, it's not the same skill as blender hard surface modelling or sculpting, so you need to think about how your workflow will need to change. New skill = new speed when learnt.
You can get almost every fabric type you want in Marvelouse Designer accurate to about 90-95 of a real world fabric 'drape' simulation. So your comments are maybe not correct that every thing has to be 'spandex' - that is far from the truth. If you look at the library of default fabrics you may choose from any of these - BUT and this is a very big 'but' .... you MUST have good well fitted garment patterns. Where so many people go wrong is that they make UNDERSIZED patterns and STRETCH them over the avatar. And then of course the fabric is under stress outside of it's normal real world physcial use.And this is simply down to poor pattern making or no pattern making suitable for your avatar or model you are making the garment for. That's not the software's fault, nor the user interface, nor the fabric choice as all these are capable of extroidinary works of design. What that boils down to is > user < awareness on how you should work and what is crucial in the project construction and drafting of 2D patterns and sewing assembly to get a great fitting item with any type of fabric. And the choice is really wide. you can have physical preset fabrics for wool, nylon, leather, cotton, silk, chiffon, and yes even 'spandex'. And they may all perform accurately like real world cloth.
So be in no doubt, it's not the software as it is the best the industry has, it's how you are approaching this new skillset. My suggestion is look to some of the online tutorials about pattern shape, the stress and strain tools to view your patterns fit and then adjust the 2D pattern editing untill you get a better fitting garment. Then place (drag and drop) a new fabric choice on your avatar and see how that changes the drape. After a few days practice most users get pretty consistent results - BUT that is usually after having viewed the training videos first, and spending a few hours practice adjusting their pattern design and sewing assembly to test the way the garment fits or hangs off the avatar.
Try making yourself a cup of coffee or tea, sit back and watch a few videos across an afternoon, then try some fitted patterns. Or maybe download a few free garments and check out how their 2D pattern construction and sizing is made up when you do the stress/strain view. You might find that is what you are missing in terms of 'how to better approach using MD'. And I promise you once learnt it is very fast to create digital clothing.
If after all that you are still struggling, there is a another simpler user software for those whom find the editing of patterns with professional tools too demanding > called 'Jinny' also created by MD/CLO3D ... maybe that is more to your liking ... however the downside is the format choice and editable mesh topography.
Good luck.
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