
I tried to give different materials, but there are still errors in the surface normals, it seems to be an error in the normals of the mesh surface itself.
The ParticleDistance is 10,I just tested the new version of MD2.139 and UE5.5 , and it has the same issue,
However, Alembic's cache is correct, but Alembic's cache does not support setting different materials for different fabrics, which is also one of the issues
that needs to be addressed,
,

Hey! I'm running into the exact same problem in Unreal 5.5. Did you find any fix for this?
Please sign in to leave a comment.