I've created a jacket for a DazStudio character A in MD. When I want to fit this jacket on another DazStudio character B the jacket needs some adjustments as the character is bigger. So I loaded the character B into Marvelous Designer as an avatar to make adjustments on the jacket. I needed to make it bigger - but changing the size of the patterns leads to a complete rebuild of the UV and the mesh. The same garment is then created with more vertices so it is not possible to use this adjusted jacket as a morph or a shape key (in Blender). Is there a way to avoid this? Is there a way to enlarge the jacket without changing the vertices count and the UV map?
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