What is the correct sequence of operations?
Should you apply Remeshing first, then set Particle Distance and lastly Triangulate?
Is there any advantage to triangulating your mesh if importing to Unreal or Unity since they will automatically triangulate any imported mesh?
Thanks!
you're not forgotten. to better understand where you are and give a clear answer: what step are you at right now and what is the goal/ pipeline (ex: animation, static export)? Are you done "making your item" when asking this and are ready to export?
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