I just downloaded Marvelous Designer (MD) today with the trial, and I'm trying to import a basic object, a flat plane with 20 subdivisions (.obj format), into MD as a garment. I wanted to keep the original full quad geometry intact, so I disabled the trace pattern option as suggested in another thread, but the program instantly crashes when it gets to "Convert Obj to Garment" in the progress bar. I've tried this with another simple object (a cube), and with triangulated geometry in case that was an issue, but it still crashes. The crashes happen only when trace pattern is disabled, I have tried these same objects with it enabled and imported with no problems.
Other thread: https://support.marvelousdesigner.com/hc/en-us/community/posts/13978601364633-About-import-obj-Garment-from-blender-3-3-3-4
Hi Robin
I did the same process and did not get the error, did you check the scale of your OBJ?. Please let me know which version are you working with and your user ID.
For now, try to import it with trace pattern option enable. If your using the last version, you will be able to adjust the topology with retopology tools in case you need an specific amount or shape on the loops.
Hi, sorry I didn't see the message sooner. Yes, the object had a uniform scale, I applied scale and rotation in Blender, and it was also a real-world scale object, note something gigantic or miniscule. I'm using version 7.2.191. I've been managing fine with just using Designer to create my garments, what I wanted to do likely wouldn't have worked out anyway. It appears to be working now as well, so I'm not sure what the problem was. Anyway, thank you for the reply.
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