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20 million faces, vertices, triangles bug or just there?

  • Marvelous Designer Team COMMUNITY MANAGER Comment actions Permalink

    Hi Eli! 
    Depending on the purpose you have with your 3D assets, we recommend:

    • If you are going to pose and render your character/environment, using topstitched as OBJ will be a good option.
    • If you are going to animate, you have the option in the Topstiches property menu to change the type to Texture instead of OBJ, Latter on working with the maps will aloud you to decress the number of polygons and also keep the look of the topstiches on the garments. 

    Try using Texture option this time, let us know if it solves your problem with polycount.

     

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