Hello, I have been having an issue with my shirt tucking in my shirt into my pants recently and I cannot seem to figure out what the problem is. I've tried changing the layers, the skin offset, the thickness - collision, the shrinkage weft around the waist, well as changing particle distance (even though I don't believe that should be an issue), though none of these solutions have worked. If anything... it seems to cause it to jitter uncontrollably whenever I do use the shrinkage weft. If anyone has any suggestions they would be greatly appriciated
Hi Xileron.
Could you provide us with an image of the issue?
Usually for creating garments using layers, we recommend starting with the part that is going inside (Thicase the T-shirt). Once is simulated correctly, apply shrinkage to the shirt and tight it as much as you can to the avatar.
The next step will be to freeze the shirt and start with the pants. This way the collision between both, once you finish the pants, won't be conflictive.
In this way you don't need to apply different layers, just work correctly with stacking them.
Also for the other ticket you issue, I will need some images or info about the avatar you using, and the normal directions... to better solve your doubts.
Here's the image of the issue, along with the avatar.
The main problem is that I am animating this character, so won't the T-shirt tucking come undone during the animation?
From what I can see this is an image of only the avatar, could you provide an image before the clothes colliding or creating the error you describe above? Also, one during the error, so I can have more information about it.
I feel a video would do the issue more justice since you can see the issue as it happens so I've have attached a link to a screen recording to show off what happens as well as some before pictures
https://drive.google.com/file/d/1FrRRB4ERe7jItNa6ZYawGCeg8saafQcl/view?usp=sharing
Yes, much better with the video.
It looks like the mesh is too low, or too small. You can check this by adding a default avatar from our library to the scene and comparing it with your custom avatar.
MD works on a real human scale, even if you apply a higher polycount or different fabrics, the garments will behave conditioned by it,
I guess this will be the issue with the way the pocket geometry behaved in the video.
Check the scale, if you applied layers please bring all to 0. Let us know if this helps you out.
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